Lore of Onei

The Book of Onei is an antinomian dream grimoire, providing deceptive yet true information about the art of Oneiromancy or dream magic in the form of poetry, fantasy, and intentionally ambiguous instructions.

Wilfred Gabriel de Glehn (1870-1951) , Night

The door to Sana Delayo is always open.

 

The Blue Pearl- a blue pearl of spiraling energy, capable of dissolving or transmuting any demonic power. Roll it in your hands to dissolve a nightmare.

 

The City- a magical city ruled by the Red Queen. The scene of many otherworld wars.

 

The Compass- an oracle owned by a king of Onei who was an ally of the Red Queen during the War of the Book. It is an old compass on a shipwreck mounted on a magnetic stone. It always predicts evil, and it makes sure that its own prophecies come to pass.

 

The Dark Tower- a gnostic prison where the Red Queen was once held prisoner. If you ever find it, you will discover that you have always been there. The bottom floor of the Dark Tower contains everything in mundane life, but merely spending time there causes you to forget where you really are. To escape the prison, do not run from wind or water. Allow the storm to destroy your dream.

 

Gnosis- true and sacred knowledge acquired from Onei.

 

The House- a vast, rambling house with countless rooms. Often attacked by malevolent forces. The attic is haunted.

 

The Kind- the fairies or elves. The folk of Onei.

 

The Naught- the other side of dream and death, a limitless soaring bliss or light. The Void. The divine darkness.

 

The Mysterium- magical power, a current of electricity or intoxication. It spins or spirals, either clockwise or counterclockwise. It can be dark or light. It can dissolve loops and knots and destroy nightmares. It can possess you, either in Onei or the waking world. It can destroy the world and break through to the other side. It can appear as rising floodwaters, tsunamis, tornadoes, waterspouts or in other symbolic and terrifying forms. The mysterium can destroy all structure, all order. When the true power of the mysterium is unleashed, it can annihilate anything and everything, revealing the Naught.

 

Night Wandering- oneiromancy, the art of mythic dreaming.

 

Onei- the dream realm. It sends its messages by chance, yet it can be courted in trance. If you want knowledge, seek out darkness and silence.

 

A Power- a significant entity in Onei, such as a god, saint, angel or demon.

 

The Prime- warriors of the Kind. A regiment in the Red Queen’s armies. The Prime has an initiation test consisting of strange riddles. If you answer perfectly, you pass. If your answers are almost correct, you fail. If your answers are completely incorrect, you have a second chance to pass by going on a quest.

 

Sana Delayo- another word for Onei.

 

The Secret Library- a library on the rim of the Valley of Shadow, containing books on any and every topic from multiple different realities. The keepers of the library were cruel men, torturers and slavers, but the slaves rebelled and killed them, then disposed of their bodies in a lake. Not all of the masters were killed in the battle, and the survivors later counterattacked. The fate of the Secret Library remains uncertain. Later glimpses suggest that at least some grim powers may still be present there.

 

The Valley of Shadow- an infinitely deep valley of total darkness into which the dead must walk, led by a faceless guide with the mannerisms of a carnival barker. Many are too terrified to step down into the darkness, so they wander along the rim of the valley, angry and confused. If you go down into the darkness you can break through to the other side. The Valley of Shadow is the womb of the Naught.

 

Dream Quest– A journey or quest that occurs within a dream or series of dreams, for the purpose of achieving some mythic task or acquiring gnosis.

 

Answer all riddles; complete all quests.

 

– from the Book of Onei, Part II: The Lore of Onei

 

Image by Wilfred Gabriel de Glehn

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